In future versions of Android, rendering the user interface will be less CPU-intensive thanks to the Vulkan API.
At a forum in which developers discuss the source code of Chromium Gerrit, one of the Google employees told that in the upcoming versions of Android, the rendering of the user interface will be carried out through the Vulkan API. The XDA-Developer portal editor rechecked his words and found the option to include a new rendering even in the latest builds of Android P (but it’s not worth it).
Beginning with version 3.0 of Honeycomb, the Android operating system draws the user interface through the Skia graphics engine with the HWUI library, which uses the OpenGL hardware accelerator to convert elements of the Canvas class. Now, Google is working to make the user interface renderable through the hardware accelerator Vulkan API.
Using the Vulkan API in the user interface rendering will reduce the processing time (in other words, reduce the CPU load). As developers began to develop Skia engine with hardware accelerator Vulkan when creating Android P, in the latest builds of this version of the operating system, you can already activate a new rendering. True, it is at an early stage of development and works extremely incorrectly. Its appearance in stable versions of Android should not wait until the next major update of the operating system (10.0 Q).
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